1/4/2023 0 Comments Ne xs max civilization v#Ne xs max civilization v free#Think about it, Don't give up and Good Luck with your endeavorĮdit: if you want to discuss more about this, feel free to start a "conversation" with me here.Ī question/problem came up. What I stated in my last post does not explain every detail but I hope it conveys the essence of what you would have to accomplish. Probably, the reason why you could not find anything regarding this question is because it is too difficult for people to try to explain due to not at least having the original 3d Model or animations. IF you desire it enough and are willing to do what is necessary to obtain it. There is always a way to get what you want. If you had the original animations and could load them into Bryce, that would be easy of course. The difficulty is not having the 3d Models and the animations for the Units. it is having the Emblems at the needed angles so they can be placed on the units. So it is not the technique I stated that is the difficulty really. You can copy and paste many frames at a time so that part does not require a great deal of time and especially IF you Really want it That part is not difficult once you get use to the technique. Then you could manually add them as I stated or use another method. You could use the Free Blender Program if Bryce does not function to make 3d models. If you can make or get 3d "models" of the Emblems you want, you could rotate them as needed for the angles required in your Bryce Program. Really, to more easily change Unit Animations, it is best to have the original animations and of course, the 3d Model. Perhaps this image will show what I am saying:Īn easier way to have the Emblems show correctly in the different directions is to make them with an Animation Program so you can rotate them to get the correct angles.įuhrervet1889. Use a Floating image when you are pasting the images so you can align the Frame Lines or Xs accurately on the Storyboard. It would be easiest to make your New Emblems larger than the old ones so when you copy and paste your new Emblems they cover the old ones.įor the copy and paste techniques, set the Background Transparent so only the Emblem and X or Frame Lines will paste on to the Storyboard. Naturally, IF the existing Emblems cause problems with your New Emblems, you would need to remove (paint out) the old Emblems before adding your New Ones but keep your New Emblems in the same place. You can then use the Storyboard to generate a New Flc with Flicster. Line up the X on each Frame with the X you pasted on the Storyboard and the Emblem will stay accurate in the animation.Īfter completing the above steps, Remove the X on all frames of the Storyboard by painting them out with the same Background Color. You can then Copy the Emblem and the X and paste it to all frames of the direction you are working on. This will place the X in all Frames of the Storyboard accurately for the direction you are working on. In other words paint out the Unit using the Background color on the Storyboard.Ĭopy only the X and a corner of the Frame then paste the X on all frames of the Storyboard for the direction you are working on by lining up the corner of the Frame you copied to the existing corners on the Storyboard. Place your New Emblem where you want it on the copy, then remove everything except the Emblem, Frame lines and the X. Make a copy of the First Frame with the Frame Lines. An example of this would be to place an X on the first frame of each direction. To place the Emblems accurately on each frame of each direction, you can develop a technique that will allow you to place them on each frame in the same place. this would be the time consuming part of the work as it would be accomplished manually one frame at a time on the Storyboard. You would probably be able to use the same palette that the Units use so you would not have to make a new palette.Īgain, the placement of each Emblem must be absolutely accurate in each frame of each direction. Each Emblem would need to be made so they appear correctly in each of the 8 directions (same Emblem at 8 angles but you may be able to make 4 angles then Mirror Image them for the other 4 directions). If you have a Good Graphics Editor Program, you could make the Emblems that you want to place. Get Flicster and Steph's Storyboard Editor. I am not saying it can't be done but it would be a Very Tedious amount of work to do manually. That and they must be Exactly placed on each frame of every direction If the emblem is off by a pixel, it will jump around in the animation. The difficulty changing the emblems is the different angles they are seen in the the different directions. If you make a storyboard of the Unit Flc, you can make changes.
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